Build · Launch · Reach the Moon
Scavenge a junkyard, weld the scrap into a rocket of questionable structural integrity, and light it. Highest flight wins the shift — the Moon is 384,400 km up and your fuel tank is a rain barrel. 1–4 robots, one shared launch pad, no appeals.
You are a robot with a corner workshop, a number-row inventory, and a professional opinion about welding. Everything in the scrap lanes is yours if you can carry it: engines, fuel barrels, frame rails, ladders, a fridge that will absolutely serve as a crew capsule.
Six categories of salvage lie around the lanes — engines, tanks, structure, cockpits, fins, nose cones. Grab what you can carry and haul it back to your deck.
Sockets snap parts flush; grid and free placement exist for the deliberately stupid builds. Every joint has a grade, and the physics believes the welds — not your optimism.
Walk the finished rocket to the shared pad in the middle of the yard, set it down, and hit the big red button. The whole yard hears the range-clear call.
Co-op on one shared pad and with no shared restraint: collaborate on a single glorious stack, or draw a yard tool and shoot the parts right out of a rival's pockets. Whatever comes down rains back into the yard as salvage, and it belongs to whoever reaches it first.
Weapons go cold the moment a rocket is on the pad, so nobody's launch gets sniped. Everything before that is fair.
There is no text or voice chat in the game. Players interact only by playing, which is either a feature or a mercy.
The board is right about you. There is no appeals process.
The all-round fitter. Good at everything, smug about none of it.
The long-reach crane. Can put a part where nobody else can stand.
The heavy plant that never tips. Slow, immovable, deeply pleased with itself.
The fast little monowheel with tiny arms. Gets there first, carries less.
You navigate by looking, not by a map. There is no minimap — just three bearing ticks along the top edge for your corner, north and the pad, and one mega-landmark per corner standing over the wall line: tyre mountain, car-bale stack, scrap crane, tank farm.
There is also a raccoon. It does not help.
Above it all, the board keeps score in metres, and the metres have opinions.






| OS | Windows 10 64-bit (1909 or later) |
|---|---|
| Processor | Quad-core Intel or AMD, 2.5 GHz |
| Memory | 8 GB RAM |
| Graphics | DirectX 12 / Shader Model 6 — GTX 1060, RX 580 or Arc A380 |
| Storage | 2 GB available |
| OS | macOS 13 Ventura or later |
|---|---|
| Processor | Apple silicon (M1 or later). Intel Macs are not supported |
| Memory | 8 GB RAM |
| Graphics | Integrated Apple GPU (Metal 3) |
| Storage | 2 GB available |
Online co-op needs a broadband connection. Integrated graphics will run it — the game starts itself on LOW quality when it finds one. Recommended specifications are on the support page.